15 followers 0 articles/week
Player Relationship types in Hades’ Star

Social games have an interesting property: The exact same feature can lead to significantly different experiences, depending on the relationship between the participating players. First, let's define three relationship types we'll be using. CLOSE FRIENDS: These players know each other before they start playing, and have a relationship in real life.ONLINE...

Wed Jan 17, 2018 05:58
Why we will never show ads in our mobile games

In the challenging business around mobile games, ads have emerged as a popular way of making money, especially for smaller independent developers. It’s easy to see why. They pay well, partly thanks to the success of other service-based games (many of which are not themselves ad-supported). They offer a well understood and relatively predictable revenue...

Fri Jul 21, 2017 18:24
The attempts to bring "AAA quality" games to mobile - and why they are failing

Last year, I wrote about my experiences in what I saw as a tech arms race in AAA PC/console games. To recap: I've gone from playing games because of their impressive use of technology to playing games because they're fun. I've slowly come to discover the obvious: The two are not corellated. I have grown increasingly frustrated by AAA's insistence on...

Wed Oct 19, 2016 07:51
Announcing Hades' Star

Today, my partner and I are excited to announce Hades’ Star, an original, social, persistent online strategy game designed for mobile devices. The game’s newly launched web site has some initial information, and will be updated with more information over the next several months as development continues.With this announcement post, I wanted to focus...

Tue Jul 12, 2016 05:48
My recent friction-full experiences with non-mobile games

For reasons explained in more detail on my first blog post, I probably would have stopped playing games completely if it weren’t for mobile games. Sometimes, however, various life events and temptations cause me to try and go back to games on other platforms. Some of my very recent experiences with such games have left a sour taste, wasted my time,...

Mon May 23, 2016 22:28
Approaching the mobile games market as a small team in 2016

These days, I am preparing to launch my own company focused on mobile games. As a result, a lot of the time I have to struggle with agonizing questions. A few of those questions come from other people, but most of them are from hypothetical voices in my head: Isn’t the mobile gold rush long over for small teams? Don’t you need hundreds of thousands...

Mon Apr 18, 2016 07:54

Build your own newsfeed

Ready to give it a go?
Start a 14-day trial, no credit card required.

Create account