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All developers will get the new Google Play Console on November 2, 2020

Posted by Tom Grinsted, Product Manager, Google Play Console We hope you’re enjoying the new Google Play Console. With over 350,000 people now using it as their default experience and thousands more providing feedback, the new Play Console is ready to come out of beta. Thank you to everyone who has helped to get it here. This means that the...

Lockscreen and authentication improvements in Android 11

Posted by Haining Chen, Vishwath Mohan, Kevin Chyn and Liz Louis, Android Security Team As phones become faster and smarter, they play increasingly important roles in our lives, functioning as our extended memory, our connection to the world at large, and often the primary interface for communication with friends, family, and wider communities....

Introducing Android 11 on Android TV

Posted by Wolfram Klein, Product Manager, Android TV We’ve been turning it up to 11 all summer long, leading up to the launch of Android 11 on mobile. Now, following right behind the mobile release, we are launching Android 11 on Android TV to bring the latest platform features to the big screen. Android 11 on Android TV introduces...

Improve Your Game with Texture Compression Format Targeting

Posted by Yafit Becher, Product Manager & Dan Galpin, Developer Advocate Play Asset Delivery downloads the best supported texture for the device Google Play Asset Delivery allows you to publish an Android App Bundle to Google Play containing all the resources your game needs. It offers multiple delivery modes, auto-updates, compression,...

Android GPU Inspector Open Beta

Posted by Jay Kong, Gaming and Graphics Product Manager With the rollout of Android 11 on Pixel, Android GPU Inspector (AGI) has graduated from a limited developer preview to an open beta. During the preview, AGI has been helpful in finding performance bottlenecks for developers we've been working with, and we're looking forward to hearing your...

Turning it up to 11: Android 11 for developers

Posted by Stephanie Cuthbertson, Director, Product Management Android 11 is here! Today we’re pushing the source to the Android Open Source Project (AOSP) and officially releasing the newest version of Android. We built Android 11 with a focus on three themes: a People-centric approach to communication, Controls to let users quickly get to...

Prefer Storing Data with Jetpack DataStore

Posted by Florina Muntenescu, Android Developer Advocate, Rohit Sathyanarayana, Software Engineer Welcome Jetpack DataStore, now in alpha - a new and improved data storage solution aimed at replacing SharedPreferences. Built on Kotlin coroutines and Flow, DataStore provides two different implementations: Proto DataStore, that lets you store...

11 Weeks of Android: That’s a wrap

This is the final blog post for #11WeeksOfAndroid. Thank you for joining us over the past 11 weeks as we dove into key areas of Android development. In case you missed it, here’s a recap of everything we talked about during each week: Week 1 - People and identity Discover how to implement the conversation shortcut and bubbles with ‘conversation...

11 Weeks of Android: UI and Compose

Posted by Chris Banes & Nick Butcher This blog post is part of a weekly series for #11WeeksOfAndroid. Each week we’re diving into a key area of Android so you don’t miss anything. This week, we spotlighted people & identity; here’s a look at what you should know. The big news: Jetpack Compose Alpha This week we released...

Announcing Jetpack Compose Alpha!

Posted by Karen Ng, Director, Product Management Today, we’re releasing the alpha of Jetpack Compose, our modern UI toolkit designed to help you quickly and easily build beautiful apps across all Android platforms, with native access to the platform APIs. Bring your app to life with dramatically less code, interactive tools, and intuitive...

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