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Going gold but still delayed

I’m still crunching so it is still difficult for me to find the time for full length posts, but I’ve gotten a number of questions about Cyberpunk 2077 getting delayed again after going gold and it’s a pretty quick answer.The cert process generally has two sets of criteria - deal breakers that fail outright (e.g. crashing, using incorrect platform trademarks...

Game Development Glossary: The Vertical Slice

askagamedev:In a new sort of series here on the blog, I’m going to write a little about the various terms used in the industry to refer to things. Some of them may be old, some of them may be new, some of them may have different meanings to the layman. This time around, I’ll be writing about something called the Vertical Slice. Imagine that you’ve...

<p>Realistically, how much effort would it ACTUALLY take for us to change the copyright law to tip in favour of fan games? And what are the chances of any change actually happening?</p>

The short answer to your question is probably “a lot”. Changing federal law in the US is not an easy thing by design. In the US, changing the enforcement of a federal law (like copyright) generally requires one of three things to happen: Somebody in Congress writes a bill. The bill goes through the normal procedure (sponsoring, arguments, etc.). Then...

<p>For early access games, why don't they just get marketed as a "full release, with free DLC/expansion on the way"?</p>

Baldur’s Gate 3 just released to Early Access. It costs $60USD and it launched with only the first of three planned acts. It looks beautiful but is very buggy. If they called this a full release instead of early access with more to come, the reception would have been terrible because players expect a game that can be played from start to finish and...

Why do massive games like Halo 5, that know for a fact they will sell millions, still resort to F2P-esque stuff like microtransactions?

Imagine for a moment that you’re in charge of building cars for a motor company like Nissan. You’ve been working on building the tools and training to put together a brand new model of Skyline for years. You hire engineers to build the tools, you hire and train technicians to use the tools, and you create a cohesive and stylish design for the new car....

War Stories: Fixing The Most Valuable Level Part 2 (Guest Post)

Today we conclude the guest tale that we began yesterday. You can read the first part by [clicking here], but here’s a quick summary - we’re at a mobile game studio whose flagship puzzle game has a legendary Level X that historically earned the most revenue of all of their levels… but was also so frustratingly difficult that 15% of all players who played...

War Stories: Fixing The Most Valuable Level Part 1 (Guest Post)

Today I’ve got a war story from one of the developers on our [Discord server]. It’s an epic saga that encompasses years of development experience and investigation. I hope you like it as much as I did. By now, it is fairly common knowledge that video games collect a tremendous amount of user data but, aside from financial reports, it is still fairly...

<p>Your explanation why Valve being permissive with fan games vs Nintendo not being permissive was great. However, that still doesn't explain why Sega, also a publicly traded company, is permissive with fan games while Nintendo is not. Is there more to this story?</p>

I think you fundamentally misunderstand the circumstances of what happened with Sega and fan devs. Sonic Mania isn’t a fan game and never was. Sonic Mania was also not the first Sonic game that the dev team put out. Sega didn’t give permission for a fan game to be made at all. Sega hired the devs who pitched them on their engine tech, licensed the devs’...

<p>Followup to the shareholder question. What happens when a CEO does something the shareholders don't like? What if the thing the shareholders don't like the was something the CEO reasonably thought was the best way to make money, such as greenlighting games with lootboxes which attracted the ire of lawmakers towards the company?</p>

I was a little surprised to discover after my last post that many readers didn’t know much about what a CEO’s responsibilities are, but it stands to reason that the rest of corporate structure is probably just as inscrutable. Today, we’ll go over the general power breakdown at a large company collectively owned by a bunch of people (shareholders).When...

Do you have any tips for designing great puzzles?

Sure. When designing a puzzle, a designer must think of the process by which the player interacts with them. Specifically, there are four steps:The player sees and recognizes the puzzle goalThe player discovers the clues/objects needed to solve the goalThe player associates the relationship of the clues with the puzzle and each other and works out potential...

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