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Accelerating Unity’s new GameObjects multiplayer networking framework

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party GameObjects multiplayer networking (netcode) framework. One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects that is easy to...

Dive into the fantastical world of Little Orpheus

The Chinese Room goes behind the scenes of their exceptional game and gives a hint of what the future may hold for Ivan Ivanovich.  In the final Creator Spotlight for this season, The Chinese Room takes us on an exciting expedition into the development of their hit Little Orpheus, which IGN called “one of the […] The post Dive into the fantastical...

How to get the most out of GameTune

Maximize your machine learning results with these best practices GameTune optimizes your players’ gameplay experiences in real-time. Leveraging Unity’s machine learning to automatically optimize and improve game elements, GameTune continuously learns, adjusts, and iterates. Successful games are no longer simply launched – they’re “living and breathing”...

Unity Reflect adds BIM 360 support and 1:1 scale AR

Expanded support for BIM 360 models, a new user interface, and more 1:1 AR options unlock greater collaboration opportunities for designers and stakeholders to conduct real-time BIM design reviews and project coordination. Unity Reflect is a BIM design and coordination solution that connects all project members on one immersive, collaborative, real-time...

How Unity Reflect is powering RETIMA

Learn how SimRTR developer Eduardo Pérez used Unity Reflect to create RETIMA, a real-time manager for building information modeling (BIM) that enables you to create high-quality instant renders, fully configurable graphic settings including volumetric light and symbolic representation, automatically generate people with variable occupancy density, and...

Pinkfong’s Baby Shark: Teaching children to wash their hands

How do you spread public health awareness among children during a global pandemic? It’s easy when you have an irresistible song and an agile content creation pipeline. Find out how Pinkfong uses Unity.  With more than 7 billion views, “Baby Shark,” a catchy children’s song recorded by SmartStudy, the company behind the global preschool […] The post...

Learn the Input System with updated tutorials and our sample project, Warriors

With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR. Get started with our example projects and new video tutorials for beginners and intermediate users. Input is at the heart of what makes your real-time projects interactive. Unity’s system for input standardizes the way you implement controls and […] The...

Real-time style transfer in Unity using deep neural networks

Deep Learning is now powering numerous AI technologies in daily life, and convolutional neural networks (CNNs) can apply complex treatments to images at high speeds. At Unity, we aim to propose seamless integration of CNN inference in the 3D rendering pipeline. Unity Labs, therefore, works on improving state-of-the-art research and developing an efficient...

In parameters in Burst

The Unity Burst Compiler transforms your C# code into highly optimized machine code. One question that we get often from our amazing forum users like @dreamingimlatios surrounds in parameters to functions within Burst code. Should developers use them and where? We’ve put together this post to try and explain them a bit more in detail. […] The post...

The top trends that will shape AEC in 2021

In our new report “Top 2021 Trends: Architecture, Engineering, and Construction,” industry experts shed light on 15 trends that are going to shape the industry in 2021 and beyond. The architecture, engineering, and construction (AEC) industry has historically been slow to change. For instance, productivity in construction has only grown one percent...

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