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Faces of Unity – Sharlene Tan

In this Faces of Unity post, we’re spotlighting Unity’s Technical Project Manager for the Global Localization team and Asian ERG Lead in Bellevue, Sharlene Tan. Read on to learn more about Sharlene’s career journey, advice, and all the places she’s lived.

Unity and .NET, what’s next?

We’ve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatibility. Read on to find out what we’re doing to update the foundational tech stack behind your scripts.

Three ways the current paradigm shifts in technology are shaping the future of industry

Unprecedented challenges call for innovative, efficient, and resilient solutions. Industries are rapidly embracing next-generation technologies to enable them to move beyond physical assets and in-person engagement to train employees and design, manufacture, market, sell and repair their products or services.

Ambitious art: How Mistwalker fulfilled their magnificent vision for FANTASIAN

Mistwalker founder Hironobu Sakaguchi, the creator of the iconic Final Fantasy series, had an ambitious vision for his latest production FANTASIAN. By importing photos of over 150 miniature handcrafted dioramas and innovating photogrammetry techniques, his team set out to create stunning sets and character effects for mobile. We sat down with...

Unity Art tools: A new era of creativity

In a recent keynote session, thought leaders from Unity’s Art Tools division discussed the importance of creating new pipelines and workflows with an artist-first mentality. Here’s how our set of cloud-based tools can empower artists to reach the pinnacle of RT3D content creation.

Expanding the robotics toolbox: Physics changes in Unity 2022.1

The Physics Debugger is an essential tool for understanding the inner workings of the physics engine, as well as for making sense of the particular behavior observed in a project. A good debugger is a critical tool for authoring convincing, modern, rich physics. With that in mind, we completely reworked the user interface (UI) and added some interesting...

Unity 2022.1 Tech Stream is now available

Join us as we take our first step toward the next Unity LTS release by exploring the latest features in our new Tech Stream release cycle.

Get Jurassic with Loady Dungeons: The new UGS sample game

Learn Unity’s Cloud Content Delivery and Addressables products hands-on in our new, casual puzzler sample, Loady Dungeons.

Upgrading from Legacy Analytics to Unity Gaming Services Analytics

In October 2021, we launched Unity Gaming Services (UGS) – an end-to-end platform with flexible solutions to help you build, manage, and grow your game. Alongside this launch, we also announced that we rebuilt and re-envisioned our standalone Legacy Analytics tool to be integrated within the platform. Our new AnalyticsBETA solution is a data...

Setting the vision for Unity DevOps

Learn how DevOps tools like Plastic SCM and Cloud Build are evolving to better serve the needs of creators.Learn how DevOps tools like Plastic SCM and Cloud Build are evolving to better serve the needs of creators.

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