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The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP

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PlayStation Podcast 377: Scratch That Backlog

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here Hoo boy! Last week was quite a ride, and we’re back with a new episode reflecting on the excitement coming out of the PS5 Showcase, from the reveal of Final Fantasy XVI to a deeper look at Demon’s Souls combat. We also discuss...

Share of the Week: Tony Hawk’s Pro Skater 1 + 2

Last week, we asked you to lace up your skateboarding shoes and drop in to Tony Hawk’s Pro Skater 1 + 2 to show us your best tricks using #PS4share and #PSBlog. From grinding challenges to custom build parks, here are this week’s highlights:   the_nmac took on a skatepark challenge and won. beergogglez69 dropped...

Mortal Blitz: Combat Arena comes to PlayStation VR October 8

We’re thrilled to finally release Mortal Blitz: Combat Arena on PlayStation VR October 8. Thanks to your feedback on the Open Beta that we held in August, we were able to make lots of improvements to the final product. Mortal Blitz was one of PlayStation VR’s top downloads when it originally launched in April 2017. Now, we have created an online,...

Prepare for battle with a deeper dive into Godfall’s combat techniques

The team here at Counterplay Games has been working hard on Godfall to create an experience for players where they can truly embrace an engaging combat experience while fighting with intensity and finesse, as they dominate the battlefield. We want players to put their own fingerprint on the game with how they play. That said, we created a number of...

Editors’ Choice: Fall Guys: Ultimate Knockout takes the crown

60 players. 24 levels. 5 rounds. 1 crown.  Without a doubt, our entire global team has been enraptured by the zany and frenetic energy of battle royale platformer Fall Guys: Ultimate Knockout. Whether we’re bouncing through the colorfully inventive levels or facing the absurdity of being defeated by someone in a hot dog costume, we’ve all been...

The Last of Us Day 2020 Preview: Celebrate with New Posters, Collectibles, and More

Hey everyone! It’s been a few months since we launched The Last of Us Part II in June, but we’ve been keeping busy. In August, we launched our free Grounded Update*, which added new features like Permadeath Mode, Grounded Difficulty, and other bonuses to the game. We’ve also been hard at work on preparations for The Last of Us Day, our annual community...

Killing Floor 2: The long train ride to Hellmark Station

Our seasonal updates within Killing Floor 2 have a central place in the ongoing support of the game since launch and given the horror inspirations for Killing Floor, Halloween has always had a special place in our hearts. From the dreamlike terrors of Nightmare in 2017, the festive celebration to horror icons of the past in Monster Ball in 2018, or...

How Rebellion adapted Sniper Elite for PS VR

It’s great to be here once again after the debut of our gameplay trailer for Sniper Elite VR! We’ve been working closely with our friends at Just Add Water to bring the Sniper Elite experience to VR. The idea of Sniper Elite in VR has always seemed a no-brainer (Kill Cam pun intended) but it’s taken a lot of hard work to make it a reality.   All...

NieR Replicant ver.1.22474487139… arrives April 23, 2021

Ten years ago, YOKO TARO (Director), Yosuke Saito (Producer), and Keiichi Okabe (Composer) would introduce the world to a unique, ambitious action-RPG by the name of NIER – or as it was known in Japan, NieR Gestalt. Its alternate version, titled NieR RepliCant (Released April 22, 2010), never made it to western shores.  In 2017, the same all-star...

How Hangar 13 remade Mafia

After two and a half years of development, the time has come to share Mafia: Definitive Edition with the world. Creating this game has been a fascinating journey for the team here at Hangar 13. For the veterans who worked on the original, it’s been a real nostalgia trip. Our newest developers (some of whom were in kindergarten when the first game launched)...

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