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Android 12 Developer Preview 3

Posted by Dave Burke, VP of Engineering Google I/O 2021 is just a few weeks away and we’re looking forward to sharing all of the latest news in Android with you soon! To take us one step closer, today we’re sharing Developer Preview 3, the next milestone release of Android 12, for your testing and feedback. In Android 12 we’re continuing...

Android GPU Compute Going Forward

Posted by Dan Galpin, Developer Advocate We introduced RenderScript in Android 3.0 as a way for applications to run computationally-intensive code on the CPU or GPU without having to make use of the NDK or GPU-specific APIs. As Android has evolved, the NDK tooling and APIs for GPU compute using OpenGL have dramatically improved. In Android...

A New Standard for Mobile App Security

Posted by Eugene Liderman, Director, Android Security Strategy and Brooke Davis, Android Security & Privacy Partnerships With all of the challenges from this past year, users have become increasingly dependent on their mobile devices to create fitness routines, stay connected with loved ones, work remotely, and order things like groceries...

Tools to help developers provide a positive user experience

Posted by Lisa Martinez, Head of Security & Privacy Business Development, Google Play and Andrew Ahn, Product Manager, Play and Android App Safety Google helps protect billions of users every day through the use of a robust set of tools designed to keep users safe online. We’re proud to provide a wide range of these same resources to...

Customize the KPIs on your Google Play Console dashboard

Posted by Tom Grinsted, Product Manager, Google Play Google Play Console metrics can help you understand your app’s performance across growth and acquisition, engagement and monetization, quality, and churn. But with dozens of metrics — and thousands of variations — we know not every metric is relevant to every person. One of the challenges you’ve...

Start Your Engines: Launch New Android Auto Apps to Production!

Posted by Eric Bahna, Product Manager In March, we published the Android for Cars App Library as part of Jetpack and most developers have already migrated their implementations to it! In addition to fantastic partner adoption, drivers have been enthusiastic about the new apps and our quality metrics have been positive. Partner...

MAD Skills WorkManager : Wrap-Up

Posted by Caren Chang, Developer Relations Engineer In case you missed it, we’ve just finished a MAD Skills series on WorkManager. We started by introducing WorkManager for those new to the library and then proceeded to talk more about advanced usages including how to test and debug your WorkManager code. The series ended with an episode...

#AndroidDevJourney spotlight - March edition

Posted by Luli Perkins, Developer Relations Program Manager For the March edition of #AndroidDevJourney, we’re highlighting Android developers from all over the world with many different experiences. Early this year, we launched the #AndroidDevJourney series to highlight our community on our social media accounts. Each Saturday, from...

High Performance Game Audio with Oboe

Posted by Dan Galpin We've added the Oboe C++ audio library to the Android Game SDK. Oboe's support of high-performance, low-latency audio across the widest range of Android devices is the right choice for most game developers. Single API On Android devices running Android 8.1 (API level 27) and higher, Oboe takes advantage...

Android 12 Developer Preview 2

Posted by Dave Burke, VP of Engineering Last month we shared the first preview of Android 12, an early look at the next version of Android. Today we’re bringing you the next milestone build in this year’s release, with more new features and changes for you to try with your apps. Our program of early previews is driven by our core philosophy...

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