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Allowing developers to apply for more time to comply with Play Payments Policy

Posted by Purnima Kochikar, VP Play Partnerships Every day we work with developers to help make Google Play a safe, secure and seamless experience for everyone, and to ensure that developers can build sustainable businesses. Last September, we clarified our Payments Policy to be more explicit about when developers should use Google Play’s billing...

Android 12 Beta 3 for TV is now available

Posted by Wolfram Klein, Product Manager, Android TV OS Alongside today’s Android 12 Beta 3 release for mobile, we’re also bringing the third Beta of Android 12 to Android TVs. We’re excited to bring new media features, UI improvements, and privacy controls to the experience with Beta 3 while we continue our work of preparing the full release....

Android 12 Beta 3 and final APIs

Posted by Dave Burke, VP of Engineering Each month we’re bringing Android 12 closer to its final form, with innovative features, a new UI that adapts to you, performance improvements, privacy enhancements, security benefits, and much more. Many of you are already developing and testing on Android 12 through our Beta program - thank you...

Android Game Development Extension is now available to all Android game developers

Posted by Lily Rapaport, Product Manager After more than a year in closed beta, we are happy to announce that Android Game Development Extension (AGDE) is now available for all game developers to download. This milestone release of Game Tools from the Android Studio team meets game developers where they are; AGDE adds Android as a platform target...

Plan for success on Google Play with Reach and devices

Posted by Lauren Mytton, Product Manager, Google Play Google Play has over 2.5B monthly active users, distributed across the world, using many different devices. How do you make the most of this opportunity? The concept of quality reach The foundations for your game’s (or app’s) success on Google Play are its reach and its...

Introducing the Android Game Development Kit

Posted by Scott Carbon-Ogden, Product Manager Android Games Today we’re launching the Android Game Development Kit (AGDK), a full range of tools and libraries to help you develop, optimize, and deliver high quality Android games. AGDK features follow three key tenets: Code built for game development. All of our...

Updates from the Google for Games Developer Summit

Posted by Posted by Greg Hartrell, Product Management Director, Google Play & Android Last year we saw Android and Play reach new heights with people playing more games safely at home. By continually making Google Play a better place for consumers, we've made it a richer place for game developers to connect with a diverse...

Announcing Android’s updateable, fully integrated ML inference stack

Posted by Oli Gaymond, Product Manager, Android ML On-Device Machine Learning provides lower latency, more efficient battery usage, and features that do not require network connectivity. We have found that development teams deploying on-device ML on Android today encounter these common challenges: Many apps are size constrained, so having...

Google Play services discontinuing updates for Jelly Bean (API levels 16, 17 & 18)

Posted by Vikas Kansal, Product Manager, Google Play services The Android Jelly Bean (JB) platform was first released 9 years ago and as of July 2021, the active device count is below 1%. Since then Android has released a lot of improvements and features which are not all backported to Jelly Bean. This results in increased developer and QA time...

MAD Skills Navigation Series 2 Wrap Up!

Posted by Murat Yener It’s a wrap!! We’ve just finished the second series of Navigation on MAD Skills. In this series, we re-visited Chet’s DonutTracker app and added an important missing feature: the ability to track coffee. With new functionality comes new responsibilities. While we added coffee tracking, we also improved the navigation...

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