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Game Design, Programming and running a one-man games business...

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Updated Democracy 4 to build 1.28. Lots of super cool balance tweaks.

Soooo… I just uploaded the latest build of Democracy 4 everywhere, after 2 days of non stop testing. Lucky I did that because I found a few little visual anomalies that I could fix straight away, like some missing text in one dialog, and some occasionally ‘leaky’ underlined buttons in other places. Anyway…apart from some (minor) bug fixes, this was...

Improving accuracy of state employee & unemployment effects in Democracy 4

One of the problems with making a vidoe game with one person doing the development, where you try to model the entire world in inter-connecting detail…is that its impossible, so you end up doing a lot og guessing and thinking ‘yeah that looks ok to me’. Then eventually you find the free time (ha! its the weekend, who am I kidding?) to go back and check...

Modelling the limits to growth in Democracy 4

Game design hates virtuous circles. If the player does well, throw a bigger monster with a +5 sword of game-balancing at them. If the player has too much gold, make the cost of health potions rise. Thats the way our forefathers designed games. Sadly, the game I am making (Democracy 4) is based on real life, and not J R R Tolkien, so I cant cheat like...

Positech Energy. OH YES INDEED

So yeah… I have literally been wanting to type this for years, and I’m finally doing it. There is not THAT much concrete I can announce, but there are plans..real plans..and actual actions… I’m a big renewable energy fan. If you follow this blog a lot you might know that I have solar panels in my garden (2.1kwp) and also have put some solar panels...

Two orders of magnitude thinking

So… I just watched the neuralink video with the monkey playing pong, if you havent seen it already, watch this: Now you picked your jaw up off the floor, lets think about how stuff like this can even happen, and what we can learn from how things have got to this point… The main takeaway here is not that neuralink have managed to vastly...

Six months in Early Access (Democracy 4)

So yup! Today is the day, according to my calendar. Six months into Early Access on my political strategy game; Democracy 4! Thats quite a milestone, and a good time to reflect on how things are going so far. The big thing to note is that this is the first of the ‘Democracy’ games that has been in Early Access. In the past, I did listen a lot...

Ongoing language support for Democracy 4

I have been doing a bunch of work on language support for Democracy 4. The game is still in Early Access, and I’ve been adding new content (mostly new countries, and some associated policies and situations for them) as well as play balancing and tweaking stuff, and fixing bugs. Out of all of these, the language support one is probably the most invisible...

Latest Democracy 4 Developer Blog #34: Royal Nukes

Enjoy!

Updated Democracy 4 to build 1.24

Here are all the exciting changes! [1.24]1) Improved new game debt slider so it always defaults to the middle and allows zero or doubling the debt.2) Added Tobacco Awareness Campaign to the Canada, Australia and Spain missions.3) Cynicism has a stronger effect now.4) Added a link between inequality (low equality) and violent crime.5) Added a...

CPU/GPU concurrency in video games

I’m no graphics programming expert, and not really any kind of programming expert, unless you want a strategy game coded with its own engine, in C++ for the windows platform in which case *cracks knuckles* I’m pretty experienced. (Actually I dont know hot to crack my knuckles). What I do know,. is what to look out for, when you are worried about...

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