Game Design Aspect of the Month

Each month, game designers and other industry professionals offer their views on a particular game design issue.

Latest articles

A Vision of CYOA Future

In this article, game writer Sande Chen reports on Gary Whitta's vision of what would be a compelling choose your own adventure experience.At the GamesBeat Summit in April 2020, Gary Whitta, screenwriter of Rogue One: A Star Wars Story, laid down his vision of the future of interaction fiction in an interview session called "Choose Your Own Adventure:...

Upcoming: Freelance Writing Success Summit

Excited to be speaking at the Freelance Writing Success Summit next week! Learn everything a freelance writer needs for success. There are sessions about all aspects of running a freelance business - from bookkeeping to personal branding to finding clients.Register for free at: Freelance Writing Success Summit sponsored by ProWritingAid.During the summit,...

Creating Emotional Touchstones in Emergent Narrative

In this panel, Matthew Farber, Sande Chen, Kimberly Unger, and Juliana Loh discuss the importance of emotional touchstones in emergent narrative and how it's done in different types of games.Many thanks to Fellow Traveller Games for organizing a great program of panels on narrative games! The panels are on YouTube, including ours on emergent narrative.LudoNarraCon...

Systemic Racism in Idealized Fiction

In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.Earlier this year, I was able to attend a remarkable WGA, East Webinar about the report, "Normalizing Injustice: The Dangerous Misrepresentations That Define Television's Scripted Crime Genre," which explains how racial...

Moving Beyond the Hero's Journey

In this article, game writer Sande Chen delves into the audience shift from the Hero's Journey to the collective journey.I've just finished listening to the June 3, 2020 StoryFit Webinar, "Character Research for the New Age of Storytelling: Using Data and Media Psychology to Make Meaningful Stories," and I've never been so excited to report on a panel....

GamerJibe How to Break Into the Gaming Industry Panel

In this panel, Hitmarker Managing Director Richard Huggan, Professor Bradley Austin, and game designer Sande Chen dispense advice for aspiring eSports athletes and game developers interested in entry level positions and remote opportunities in the gaming industry.This one-hour long panel titled, "How to Break Into the Gaming Industry," was streamed...

Social Distancing Game For Children

Apologies for not updating the blog! My area of the world is still in quarantine, but we are hoping to reopen soon. During this hiatus, I participated in panels at LudoNarraCon: A Digital Festival Celebrating Narrative Games and GamerJibe's May 2020 Career Fest for Students and Gamers. That event is still going on, if you want to hop in with an avatar...

Fight the coronavirus by playing this game!

In this article, game designer Sande Chen reports on the game industry's efforts to combat the coronavirus and solve the logistical fallout from the pandemic. As industry trade shows like E3, GDC, and SXSW are canceled due to concerns over COVID 19 and game production delays are occurring over supply disruptions, the researchers at University of Washington...

Your Opinions Wanted on New York Regents Exams

In this article, game designer Sande Chen wonders if game-based learning and assessment can replace or supplement standardized tests.The standard in assessment for high school students in New York, the Regents exams, are up for review this month. Educators, parents, students, and the general public can give their feedback on whether New York should...

Promoting Creativity Through Art Games

In this article, game designer Sande Chen discusses how a different approach to teaching about art games spurred an outpouring of creativity.In 2017, I began teaching a course that had been created as a result of a grant and therefore, was a hodgepodge of advanced topics. Others had taught it more akin to a cultural or game studies class with an emphasis...

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