Critical Distance

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July 5th

Welcome back, readers. First, our usual starting point. You may not be reading about the protests against anti-Black police brutality in the headlines as often these days, but they go on. No justice, no peace. Second, did you see our new Critical Compilation? This time around, Andrew Bailey takes a look at the Pathologic series. Be sure to check...

Pathologic

Critical Distance is proud to present the first in its 2020 series of Critical Compilations: Ice-Pick Lodge’s cult classic Pathologic and its sequel, Pathologic 2. This compilation is curated by Andrew Bailey, a Ph.D. candidate within the Art History and Visual Culture program at York University in Toronto. He can be found on Twitter at @andrew_r_bailey....

June 28th

Welcome back, readers. First off, police still haven’t been defunded yet, and most officers who have killed Black people behind the cover of a badge are still free, so here are some links to start your day: Donate to The Bail Project Donate to the NAACP Legal Defense Fund Hire Black Game Developers Donate to the Black Trans Protesters Emergency...

May 2020

Hey there, readers. I’ve mentioned this before, but perhaps it bears repeating now: the longer production cycles of video essays tends to put them a bit outside *the moment* of discourse, a factor that has certain advantages and disadvantages, but one which, in this rapid era where “last month” perpetually feels like several lifetimes ago, can add...

June 21st

Welcome back, readers. As a few writers I follow are noticing, it feels weird in some ways to be writing about (or, umm, writing about writing about) games in Twenty-Twenty-Current-Date. There’s lots of more important shit going on. Speaking of which, some links to get started: Donate to The Bail Project Donate to the NAACP Legal Defense Fund...

June 14th

Welcome back, readers. So like I know coverage of worldwide anti-racist protests tapered off just a little for a hot minute, with mainstream news outlets eager to move on, but people are still out on the streets fighting for real change and walls of regressive meat decked out in badges and riot gear and the blessings of the State are still out there...

Bo Ruberg | Keywords in Play, Episode 3

https://mcdn.podbean.com/mf/download/8extkb/ruberg-complete.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. In this episode we speak with Bo Ruberg, who is Assistant Professor at UC Irvine in Film & Media. Their interdisciplinary research crosses...

June 7th

Welcome back, readers. I spent time last week and this week trying to think through how to draw a thread between critical games discourse and the now-worldwide protests against anti-Black police violence/brutality/murder–of George Floyd, of many, many other victims of the systemic racism rooted in the very core of western civilization, be it in the...

May 31st

Welcome back, readers. I know it’s been a hard week for many folks in and approximate to the US. Those of us who enjoy the privilege of not having to constantly think about the murderously-racist enterprise of law enforcement in the West are having that constructed simulacrum of a reality rudely and necessarily shaken, while everyone else has already...

May 24th

Welcome back, readers. Hey! We’ve got a new TMIVGV, courtesy of Connor which you should check out! I happen to be mired in the depths of a very, very grindy game right now, so having some thoughtful games writing to listen to while I farm materials and try to remember why I’m still playing has been a comfort. Ah, something else cool from around...

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