DESIGNER NOTES

Soren Johnson's Game Design Journal

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Designer Notes 55: Meg Jayanth

In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s important to do your work. Games discussed: SimTower, Grand Theft Auto, Savoir-Faire, All Roads, Choice Of Games, Samsara, 80 Days,...

Designer Notes 54: Jon Ingold – Part 2

In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to get the player to trust the designer, why pursuing fairness can take away what is special about a game, and whether packing should...

Designer Notes 53: Jon Ingold – Part 1

In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plundered Hearts is his favorite Infocom game, how being a maths teacher is like being a level designer, and when he realized that parsers...

Designer Notes 52: Roger Keating

In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They discuss what it was like to do pathfinding before A*, how SSG worked from home before it was cool, and how to determine who is a game...

This Old World

My next game, Old World, releases on Early Access tomorrow (May 5th) on the Epic Games Store. This might come as a bit of a surprise to some as we have not been discussing the game very often, but that is changing quickly! Old World is a 4X strategy game set in the Mediterranean during Classical Antiquity. Each turn is a year, and your leader is mortal...

Dev Game Club on Civilization 3

I was a guest on the Dev Game Club Podcast, with Brett Douville and Tim Longo Jr., talking about the history of Civilization 3, which took me back a long time to my first full-time job in the industry. (Indeed, I believe I started at Firaxis exactly 20 years ago this month!) It was a great conversation, and we had a little bit of discussion on my next...

Designer Notes 51: Michał Drozdowski and Przemysław Marszał

In this episode, Soren and Leyla Johnson interview Creative Director Michał Drozdowski and Art Director Przemysław Marszał of 11 Bit Studios, best known for their work on This War Of Mine and Frostpunk. They discuss why This War of Mine does not judge the player and why Frostpunk does. Games discussed: Anomaly, Anomaly: Korea, Anomaly 2, Funky Smugglers,...

Designer Notes 50: Alex Hutchinson

In this episode, Soren interviews game designer Alex Hutchinson, Creative Director at Typhoon Studios and best known for his work on Spore, Assassin’s Creed 3, and Far Cry 4. They discuss how they both would have screwed up SimCity, how working at Ubisoft is like Brewster’s Millions, and what happened with Spore. Games discussed: Pepper 2, Sensible...

Looking for Testers

So far, I have talked very rarely about 10 Crowns, my upcoming return to historical turn-based strategy gaming, and that’s going to continue for the moment. However, we are looking for alpha testers, so if you are interested, please apply here:https://forms.gle/AZ4oncefj66U4Fuy8.

Designer Notes 49: Adam Saltsman – Part 2

In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Mario speed runs are the original infinite runners, why Canabalt is in 6 shades of grey, and when does Permadeath make sense for a game. Games...

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