Fortress of Doors

Lars Doucet's personal blog -- Game design and stuff.

Latest articles

Collecting Details: Defender's Quest 2 Progress for September 2020

Hey Defender's Quest fans, time for a quick update on what's changed since the last build.Build version 0.0.13 is up on Steam for our early backers (Windows/Linux). Let's talk about what's new.We touched a lot of little things in this build. Let's hit the highlights:Improved Defender placement previewsJust to make it crystal clear what terrain is and...

GameDataCrunch: my facts-first game metrics website

I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways. If you want to check it out right now just go to GameDataCrunch.com. If you want to understand my underlying design philosophy for the site, read on. Here's one view:Here's another:But,...

Defender's Quest 2 Progress for August 2020: Electric Four Square

Hey there Defender's Quest fans!Version 0.0.12 is up on Steam for Windows and Linux for our early backers.We're continuing on last month's theme about emphasizing visual communication.First of all, we're playing with turning the defensive "thorns" status into more of a an "energy shield". This is a status effect that retaliates against any enemy that...

Fun vs. Balance: Defender's Quest 2 Progress for July 2020

Howdy Defender's Quest 2 fans!Version 0.0.11 of DQ2 is up on Steam for our early backers.Windows/Linux builds are both there. Mac is in limbo for now as previously discussed.We're still chugging along on art, working on both creature design as well as some user interface stuff. Unfortunately we don't have anything to show yet, but rest assured progress...

Independent once more: Defender's Quest 2 Progress for June 2020

Hey everyone, it's time for another DQ2 progress report!First and foremost, I should announce some news. My tenure at Valve on the experimental venture Steam Labs has come to a close: At midnight tonight my tenure as a contractor at Valve and Steam Labs will come to a close.It's been a wild ride, and I got to do a lot of fun stuff, and now the wind...

The Evolution of Game Genres: NES, Gameboy, and SNES

Here's a selection of the genre selections from some of the leading game platforms:Playstation is excluded because I couldn't find a browse by genre view for the web version of the PSN storeAll platforms have the following genres in common:ActionAdventureIndieRacingRPG / RoleplayingSimulationSportsStrategyAside from "Indie" which arose fairly recently,...

Back in the Saddle: Defender's Quest 2 / my life progress report for May 2020

Time for an extremely overdue update on everything going on with Defender's Quest 2 development and my life in general.I'll spare you any complaining about my life given the current state of the world – chances are life for any of you is far more difficult than it is for me right now. And particularly so for a certain young man who lives in my area.As...

Extra Quarantine: Defender's Quest 2 Progress for April 2020

Hey folks! Time for another monthly progress report.I'm afraid this month there isn't going to be a new build, for a couple of reasons. The first reason is that this month we've been working on our art pipeline, and that's the sort of thing that we don't want to introduce into the game build itself piecemeal until we've got something fairly complete...

Balancing Quarantine: Defender's Quest 2 Progress for March 2020

Weathering the PlagueHow's your quarantine going?Given recent events, I've been a little less productive than usual (being stuck at home with three kids is no mean feat!), but we still have some DQ2 progress to report. One foot in front of the other and all that.I am extremely grateful that I still have my contract job at Steam Labs to weather this...

Laser Lightning Bugs in the Spotlight: Defender's Quest 2 Progress for February 2020

Howdy Defender's Quest fans!Here's the monthly progress report for February. This month I've been devoting some particular attention to gamefeel and visual design language. Even though we don't have our official art in yet, I felt it was time to start working out some visual design problems.Build version 0.0.8 will be up on Steam for our testers/alpha/beta...

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