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The 'mysterious' Steam algorithm - not that scary? - by Simon Carless

Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04 - by Jacob Jameson

This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Riemers Game Development tutorial revival - by Simon Jackson

Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!

China Is Ready for the PS5 and Xbox Series X/S, even if Sony and Microsoft Aren't - by Daniel Camilo

While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! - by Mike Marrone

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Generating Cool Levels for Rift Wizard - by Dylan White

Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.

Those Who Fight Further: FF7 and the Climate Crisis - by Hugo Bille

As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?

2021 will be a landmark year for cloud gaming, generating $4bn in consumer spending - by George Jijiashvili

New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.

Audio Accessibility Features for Roguelikes - by Josh Ge

Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

The Unity IPO - by Adam Moore

The Unity IPO is happening tomorrow. Weâre going to talk about a few of the risks they identified in their prospectus and what those risks may mean for you as a game developer.

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