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Global Accessibility Awareness Day 2022 - by Ian Hamilton

Collection of announcements, initiatives, launches and events from this year's event

The metaverse is on the way, but can we make it safe? - by Janne Huuskonen

If the hype is to be believed, the metaverse will completely revolutionise gaming, but when it arrives, can companies make it safe?

Making the “Base” of Your Gameplay - by Josh Bycer

Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to start when it comes to balancing their game's appeal.

The Future of Outsourcing in Software Development - by Adrian Gimate-Welsh

In software and videogame development, there are three different types of outsourcing: Product/Project-based, Workforce-based and Direction, Management and Consulting, explains entrepeneur Adrian Gimate-Welsh, TagWizz founder and CEO.

What Do People Enjoy in pay-to-play Otome Games? - by Yongcheng Liu

In this article, I will analyze the purchase factors of players in buying otome games.

What I learned about game development while making ‘Cryptid Party’ - by Tia Cameron

A summary of what I learned throughout my time working on Cryptid Party within my final year at university as an independent developer.

How to use trends in mobile games - by Dmitry Kovalev

Sometimes finding an idea for a game can turn into a daunting task. And then itâs worth looking at social networks as a source of inspiration, since new trends there are emerging every day.

What I learned about game development while making Cauliflower Knight - by Edward Hayward

Tips and takeaways from the knowledge on how to work well with a team, start a project and take feedback that I have gained throughout my game development journey.

Global accessibility awareness day 2022 - by Ian Hamilton

Collection of announcements, initiatives, launches and events from this year's event

Adding Engineer Soldiers and Bunkers: Deterrence - Video Devlog 10 - by Matthew Gianfrancesco

The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker for RTS style tower defense.

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