Examining the intersection of psychology and video games
Using board games, video games, and other play activities in therapeutic settings is nothing new. They’re widely used to start conversations, to get around barriers, and to build relationships between therapists and their clients. Play can be a safe, less-threatening way to get us to re-evaluate our assumptions, try out different modes of thinking,...
3d
Nothing feels as good as winning. Except maybe just barely losing. With fanfare. In his 2017 book Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked author Adam Alter describes a tactic that gambling machine manufacturers have used to make people feel like they’ve won something, even when they have netted a loss.1...
2w
What’s the psychology behind when and why people cheat? What can we apply from that research to cheating in video games? In this lecture I recently gave on the topic I’ll explain why cheating spreads among cheaters and how it can be curtailed through some very simple use of language. And bans. Lots of bans. Are you one of my suave and sophisticated...
Jul 2022
In late April 2021, Riot Games announced in a blog post that it would be listening to what players of its competitive online shooter Valorant were saying. But not just to players’ feedback about the game; Riot instead announced that it would be recording players’ voice chat so that it could have evidence to review in the case of reports about any given...
Jul 2022
Streaming services like Twitch.tv are changing how researchers think of parasocial relationships –those experiences where we feel like we have a relationship with a media figure like a show host, an actor, or a character. Research has shown that these relationships can affect our consumption of media, our reactions to it, and what we get out of it....
Jun 2022
A while back I had author and game developer Geoffrey Englestein on my podcast. We talked about how the psychological concept of loss aversion affects game design, including tabletop role-playing games like Dungeons & Dragons. Loss aversion is pretty well known at this point, but here’s the short version: losing something is more painful than gaining...
Jun 2022
Let’s explore why some people transform from upstanding citizens into socially inept cretins once they become anonymous online. The reasons not only explain this behavior in games, but also in message boards, chat clients, Facebook, e-mail, heavy highway traffic, and even real-life crowds. I will present research on how online spaces like games create...
May 2022
I’m not a fan of the term “murder hobo,” since it strikes me as insensitive, but it’s pretty widely understood in the tabletop role-playing game world to refer to players who ignore whatever morals their characters supposedly have and instead do evil for fun and profit. It’s the rogue who pickpockets the shopkeeper, the paladin who declares arbitrary...
May 2022
As a lot of people are probably aware, professional esports teams have people on staff besides the people who go out there and play the games. They often make use of coaches, sports therapists, nutritionists, and other specialists to help give their teams an edge. But what about physicians? Full-on medical doctors who are there to help players recover...
Apr 2022
In his book, Why We Buy: The Science of Shopping psychologist and security camera footage enthusiast Paco Underhill reported on his research into a variety of triggers for our shopping behavior.1 One of his findings involves butts. Literal derrieres. And I think it explains why I’ve been playing so much of Marvel’s Guardians of the Galaxy on the PS5....
Apr 2022
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