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I3D 2020 starts this Monday

I3D 2020 (“ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games” for short) starts this Monday. Here are some pro tips. If you want to integrate I3D 2020’s calendar with your own, see the instructions here. The daily YouTube livestreaming links are in place. Crowd-pleasing academic keynotes are from Ming Lin (University of Maryland) and Julien...

Seven Things for August 27, 2020

I3D 2020 registration is open. It’s free, and registration lets you interact: ask questions, enter the virtual posters session space, speak up at the town hall, etc. Find the trailer here, whole schedule here, and keynotes here. Like clockwork, Stephen Hill’s SIGGRAPH 2020 Links page is up. SIGGRAPH itself provides an Open Access page to some sessions...

Seven things for July 30, 2020

Well, I have about 59 things, but here are the LIFO bits: Reverse Engineering the Rendering of Witcher 3, part 20 – Light Shafts: an incredibly detailed article about the beams of light glare effect. And it truly is part 20, see the index for the first 19. These will keep you busy for many hours. You’re back? OK, since it’s three weeks later, check...

Cancel your SIGGRAPH hotel; attend EGSR, HPG, and I3D 2020 virtually, free

SIGGRAPH: don’t forget to cancel your hotel reservation if you have one. Physical SIGGRAPH is gone this year, but your reservation lives on – I just noticed mine was still in the system. If your reservation is like mine, you’ll want to cancel by July 6th or pay a night’s fee penalty. SIGGRAPH is of course virtual this year. August 24-28 is the week...

Ray Tracing Gems 2 updated deadlines

I’ll quote the tweet by Adam Marrs (and please do RT): Due to the unprecedented worldwide events since announcing Ray Tracing Gems 2, we have decided to adjust submission dates for the book. Author deadlines have been pushed out by five months. RTG2 will now publish at SIGGRAPH in August 2021, in Los Angeles. More info here. To save you a click,...

The Center of the Pixel is (0.5,0.5)

With ray tracing being done from the eye much more now, this is a lesson to be relearned: code’s better and life’s easier if the center of the pixel is the fraction (0.5, 0.5). If you are sure you’re doing this right, great; move on, nothing to see here. Enjoy this instead. Mapping the pixel center to (0.5,0.5) is something first explained (at least...

Seven Things for April 17, 2020

Seven things, none of which have to do with actually playing videogames, unlike yesterday’s listing: Mesh shaders are A Big Deal, as they help generalize the rendering pipeline. If you don’t yet know about them, Shawn Hargreaves gives a nice introduction. Too long? At least listen to and watch the first minute of it to know what they’re about, or six...

Seven Things for April 16, 2020

Here are seven things, with a focus on videogames and related things this time around: Minecraft RTX is now out in beta, along with a tech talk about it. There’s also a FAQ and known issues list. There are custom worlds that show off effects, but yes, you can convert your Java worlds to Bedrock format. I tried it on our old world and made one on/off...

Seven Things for March 31, 2020

Seven things, mainly because I want to bring attention to the first and last items: The ACM Digital Library is now free to everyone until June 30th. Get downloadin’! I3D 2020 is postponed until (at least) September, but the papers accepted have been announced and will be published in May. GDC 2020 didn’t happen in the flesh, but there are talks online....

It Can’t Hurt: Folding@Home

Remember Folding@Home? I admit it fell off my radar. You, yes, you, have an overpowerful computer and barely use most of its resources most of the time. Folding@Home applies these resources to medical research. They’re now including exploration into COVID-19 as part of their system (update here). Download it. Good installation instructions here (though...

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