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The biggest conference in Eastern Europe Games Gathering will be held online and offline on December 3-6.
Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4’s Niagara.
Yoann Lemoine shared the production process of the Goliath project he worked on together with Firm Studio.
Another competitor joined the cloud market.
Chaos Group has recently launched Phoenix FD 4.30 for 3ds Max and Maya.
Great news for the fans of the legendary Japanese franchise.
An awesome ZBrush pack for the fans of clay sculptures.
Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.
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