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Games Gathering 2020 Announced

The biggest conference in Eastern Europe Games Gathering will be held online and offline on December 3-6.

FluidNinja 1.3: Driving Niagara with Fluidsim

Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4’s Niagara.

Woodkid on Creating Goliath with Houdini and Substance Tools

Yoann Lemoine shared the production process of the Goliath project he worked on together with Firm Studio.

Amazon Announces The Luna Cloud Gaming Service

Another competitor joined the cloud market. 

Phoenix FD 4.30 for 3ds Max & Maya Available

Chaos Group has recently launched Phoenix FD 4.30 for 3ds Max and Maya.

Live-Action Yakuza Movie In Development

Great news for the fans of the legendary Japanese franchise.

Digital Clay Essentials Toolkit For ZBrush

An awesome ZBrush pack for the fans of clay sculptures.

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

The Invincible: Adapting Lem's Novel into a Video Game

Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.

VoidTrain: Developing an Open-World Action Adventure in UE4

The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.

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