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Behind the Animation of The Mitchells vs. The Machines

The Design of The Mitchells vs. the Machines Animation Mentor: The Mitchells vs. the Machines is such a cool blend of art styles, much like another Sony blockbuster, Spider-Man: Into the Spider-Verse. Can you talk about how the design influenced the animation? Tim Rudder: The Mitchells was an interesting mix where the director was pushing for quite...

7 Things You Should Know About Previsualization

Bao Er Ho (Fiona) worked on James Gray’s Ad Astra. What is previs in animation? Previsualization or “previs” is an important tool that’s essential to the movie making process. It helps directors plan sequences and camera work before principal photography even starts. Did you know that Marvel movies are all previs-ed? And in the Star Wars universe,...

New Workshop: 3D Character Modeling 02 for Games

3D Character Modeling for Real-Time Games The video game industry is booming and studios like Blizzard, Ubisoft, and Riot Games need skilled character modelers to create visually-stunning characters. 3D Character Modeling 02 for Games teaches the workflows every artist needs to create high-quality character models, based on current real-time production...

13 Podcasts Animators Should Listen to In 2021

Looking for some inspiration to jump-start your animation hobby or career? There are so many resources available to learn about animation! If you enjoy self-study you can read books on the topic, take online animation courses, and watch YouTube videos. You can also connect with others while you learn by attending animation festivals and conferences,...

10 Advanced Acting Performance Tips for Animators

We have a very SPECIAL blog post from veteran mentor, Dana Boadway-Masson. She walks you through her secrets on acting and shares performance tips that will help you create believable, living and breathing characters. A must-read for any animator that needs to take it to the next level. Learn, absorb it, and go animate that shot! Beyond the 12 Principles:...

The Pros and Cons of Large vs. Small Animation Studios

As a young animator looking for career advice, you must have lots of questions. Some of the most common questions we hear at Animation Mentor are: Should I aim to work in a big studio or a small studio? Which one is better for learning? Which one pays more? Which one is better suited for me? Luckily, veteran animator Tim Ingersoll is here to share...

8 Things Maya Noobs Must Know

So, you’ve always wanted to learn animation. You’ve heard of this software package called “Maya” and that it’s the industry standard for 3D animation. If you’ve never worked in 3D before, you may struggle with this sophisticated software package. Never fear! This article will give you 8 tips that will help you leverage the power of Maya while avoiding...

What NOT to Do as a New Animator

Fun Fact: Before Kevin was an animator he was a doctor and a neuroscientist! Since becoming an animator, he’s spent more than 20 years working on a wide variety of animated films, games, TV shows, and even theme park projects. Currently he’s the Senior Cinematics Animator at Guerrilla Games and before that he animated for The Third Floor, Sony Pictures...

Yair Gutierrez: From Animation Mentor Student to Captain America Civil War Animator

Talk about a student success story! Animation Mentor alumnus Yair Gutierrez is killing it at Industrial Light & Magic, where he was a part of the team nominated for an Annie Award for Captain America: Civil War! We caught up with Yair to ask the important questions: How freaking awesome is ILM? What advice do you have for aspiring animators? And...

Beginner Tips: Why You Should Master the Bouncing Ball Animation with Ray Chase

Bouncing ball demo in Maya with ghosting tool turned on The famous bouncing ball exercise. So you’ve heard of this animation exercise, and may have even tried it out yourself so what’s the big deal? Why is this animation test emphasized so much when learning animation, and are you really going to use the principles learned in that test elsewhere?...

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