Tried using custom shader to have “bend” surface for SpriteShapeRenderer, and it works.. but the mesh is so low resolution, that it doesnt look nice.. Then tried to increase SpriteShape mesh resolution, which worked – but inner mesh and collider broke. (and didnt have time to look further..) Steps: import SpriteShape...
Small tool to copy selected gameobjects names into textarea (in correct hierarchy order), so you can copy paste them into Excel. Get source and place into Assets/Editor/ folder (then you can use it from Menu: Tools/Copy GameObject Names) https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/BatchTools/CopyGameObjectNames.cs...
small tool to replace string from selected gameobject names, download from here and place into Assets/Editor/ folder: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/BatchTools/ReplaceCharacterInGameObjectNames.cs Then you can use it from Menu: “Tools/Replace Characters in GameObject Names” ^This...
Just noticed that Unity Hub has builtin login dialog system hidden inside! Steps – Unpack your app.asar, see info https://github.com/unitycoder/UnityHubModding – Open Unity Hub\resources\app\build\main\services\authService\AuthService.js // Find line if ((0, appDefaultProtocolClientHelpers_1.isUnityHubProtocolHandled)()) { // replace...
Was watching some weird physics based game developed at https://www.twitch.tv/clayman_dev and they used node.js+tiktok TTS to play funny text-to-speech sounds! Then found this library, https://github.com/Steve0929/tiktok-tts (took a while to get it working as node.js, due to sessionid+server mismatch, but posted solution here https://github.com/Steve0929/tiktok-tts/issues/17...
Testing about creating Scene Preview image from Scene Camera view, when scene is saved and then display that preview image when scene is selected! Resources: – https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager-sceneSaved.html – https://docs.unity3d.com/ScriptReference/Editor.OnPreviewGUI.html Forum thread:...
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