Holger Biebrach´s CINEMA 4D Blog
I have Designed the BlueNight Scheme for CINEMA 4D to make the Interface cleaner and more readable in Night-Situations. I have made all Editfields very clear visible with Blue Numbers or Letters and a very Dark Background. Inactive Editfields are melted to the Background so that you easily see where you can change Parameters. Menugroups are now colored...
In this Tutorial I show the creation of a seamless hightmap and a Dynamic mesh for optimal Rendertimes. I use the Collage Shader for the Tiling. The Collage Shader is a Plugin for CINEMA 4D which you can get at www.tools4d.com when it is released.
The Collage-Shader of Paul Everett will soon be available on www.tools4d.com. Here is a image to show just one example what you can do. You can convert any Bitmap-Image to a procedural seamless Texture with infinite looks.
There where problems with rendering the HB Dolly Crane Setup. I made an Update to fix this issue. Please download the Setup again and delete the old one. Download
In this Video you see the hole process of sculpting and Retopologize with the new Release 14 of CINEMA 4D. I use my HB Modeling Bundle for the Retopo-Work you see on the End. A detailed Tutorial will follow after my Summerbreak.
I have updated my HB Modelingbundle which includes the HB Retoposcripts. Especially for the new sculpting in R14 it is important to have this Update. Everything works in R14 now. I only had to remove some of the snapping functions in the scripts due to a limitation in R14. Maybe this will be fixed in future. Download
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