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3D Artist Activemotionpictures has released a step-by-step YouTube tutorial on making custom light vector that enhances hair realism for anime-style 3D models in Blender.
3D Animator Arthur Munoz offered a behind-the-scenes look at how animations for Spiders' Steelrising looked during production.
Rockstar's most anticipated PC port might get officially announced in the coming days.
From deforming objects, fracturing and destroying them to creating cloth simulations and details with debris, dust, and smoke, RBDLab has become more than just an add-on, but a complete simulation software within Blender.
Lead Unreal Engine Artist Vikram Joshi has shared an in-depth breakdown of The Gloria project, focusing on how a stunning real-time interior design scene meticulously modeled with 3ds Max was created inside Unreal Engine 5 and rendered using Path Tracer.
"If you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results."
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