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I'm working on a small game engine and for my assets I use the filepath as an idvoid loadAssets() { loadMesh("path/to/test.fbx"); }And using strings it's very easy to reuse it or to access itvoid loadScene() { GameObject player; player.modelId = "path/to/test.fbx"; } // During rendering in a for loop: getMesh(object.modelId);But using an int/unsigned...
@Pebblerubble Thank you for the feedback and for playing the game. I really appreciate it!
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@JoeJ but they can not come up with putting a little analog stick on each kb, to make games better?You mean like?Or rather something with just the left part for leaving the right side for the mouse.The steamdeck has tou
@Aressera This is close to what could be done in a VR game. Expecially with PSVR2 that incorporates the adaptive triggers and haptic feedback.Mouslook is great and something you especially want if fast precision is wanted. Even more so in a PvP game. But the other aspects of the Dualsense controller is so good that its worh it. So it's not so much...
@Aressera I don’t think I did a good job of explaining my perspective.What does it mean to have 100 health points? How does it differ from 99 or 101?It’s not about being more realistic or complicated, even if that is one direction that can solve this problem.It’s also about playstyle. I prefer to consider my actions and have time to see the results....
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