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Voxel Ray Tracing in C++ tutorial

Hi all,I haven't been here for a while but wanted to let you know that I started a new series of articles on my blog, this time on real-time voxel ray tracing on the CPU. Nine articles are planned, three have been completed so far. Each episode starts with the same code and then introduces a ray tracing technique.https://jacco.ompf2.com/2024/04/24/ra

Wed May 8, 2024 18:31
(1-844-531-1099 HOW TO Change MY Swiss Flight

Swiss Airlines is known for its budget-friendly approach to air travel, but flexibility is key when it comes to altering travel plans. If you need to adjust your trip, understanding the Swiss Change Flight policy is crucial. Let's dive into what the Swiss Change Flight process entails and how you can navigate it smoothly. The first thing to know about...

Wed May 8, 2024 16:33
Avoiding artifacts in shadow maps

My game Merc Tactics uses a simple shadow map to create shadows, but I had a lot of trouble getting it to work without artifacts. In particular peter panning and acne were a big problems. the shader code looks like this: uniform sampler2DShadow sShadow; uniform sampler2D sampler2d; in mediump vec2 uvOutA; in highp vec4 shadowCoord; in...

Wed May 8, 2024 16:33
Vova Tess Bus

Wed May 8, 2024 14:35
Vova Tess

Wed May 8, 2024 14:35
UPDATE: Steam playerbase similarities.

Hi,I want to inform that I updated my steam playerbase similarity app. Now it's use data from 800k steam profiles and is supporting almost 7000 games. App also allows to see which tags are the most important across similar games. It also feature communities detection between games. It allows to represent playerbase in more general way, no only by 1...

Wed May 8, 2024 13:36

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