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Hi all,I have been trying to implement shadow mapping using Vulkan but have been experience an odd issue which I cannot seem to understand the cause of. The issue I am facing is that when applying shadows to my scene, it seems to think that the top of the sphere is in shadow but it is not.I am using FRONT face culling with depth set to LESS_OR_EQUAL...
The player (by player means both an individual player and a group of players, as well as game characters/objects) controls the determining majority of game assets. The rules of interaction of two or more separate assets controlled by the player are prescribed (destruction, creation of an asset, receipt/loss of an asset by a player and a non-player,...
Hi I am creating a game engine for fun and learning. I have made an engine before with a DirectX 11 renderer. This time I want to implement a DirectX 12 renderer, I am using 3D game programming book with DirectX 12 by Frank Luna, to learn Dx12, I am trying to improve how rendering works. Currently my render works like this: The model class which has...
I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are currently working on a demo for publishers and we are at about...
https://jciodev.microsoftcrmportals.com/forums/general-discussion/27a93e4a-ab03-ef11-a81c-00224800ef9f
@JoeJ Yeah, for 3D games the fov is probably too small, except maybe if you are sitting really close in front of a large TV. So, when your game is not specifically tailored towards this feature, it is probably a bad experience. I could imagine that if you have a simple game, you could move everything “in front of” the monitor, so you do not use the...
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