The developers of Warhammer 40,000: Space Marine 2 have released an update to the third-person shooter that reverts a lot of tough difficulty changes made in a previous patch. Turns out upping the spawn rate of the vicious Tyrannid baddies across all difficulty modes was not welcome among the meathead murder boys of the Imperium. And this change wasn't...
In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer...
I know there's a lot of good metroidvanias floating around, but I implore you to take a look at Stardust Demon. Developed by two-person queer married team resnijars, it looks like a real charmer. All bright and fuzzy and with plenty of alien weirdness to hop over or battle, with lots of FMV cutscenes to bring those colourful characters closer to your...
It’s hard to pick out the highlights from the Steam Deck’s latest SteamOS update, 3.6.19, just because its collection of tweaks and fixes seems to span the entire gamut of handheld PC hardware as a concept. Graphics driver improvements! Third-party SSDs working better! More balanced display colours! No more "spurious power LED blinking"! Brilliant,...
To be fair, there are several, far more substantial additions teased in Total War: Warhammer 3 design director Mitchell Heastie’s latest blog on the strategy game’s upcoming Patch 5.3. There’s also some interesting insight regarding design decisions, and the systems CA are hoping to tweak in the future. We’ll talk about that in a moment, but first,...
I'd rather command a small troop of ruthless husks to fight my battles than do the dirty work myself - and in the game [Weyyyyyy! -RPS staff]. That's reason number one as to why I'm interested in Skull Horde, an "auto battler dungeon crawler" which casts you as a necromancer in a tiny pixel art world. Reason number two is that it's coming from...
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